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Metaphor: ReFantaziocontinues to go from strength to strength.
Ahead of the BAFTA Ceremony (streaming live today at BAFTA’sYouTubeandTwitchchannels 2 p.m. ## Were you daunted by the prospect of launching this new title?
And why did you want to explore a new fantasy setting?
This really piqued our curiosity.
It was the first step for us.
Metaphor: ReFantazio is a turn-based RPG from Atlus and Studio Zero.
Released last fall, this is Atlus' first-ever full-scale fantasy role-playing game.
How did you begin building your new universe?
Were there any notable influences you turned to while designing Euchronia?
We did a lot of research.
You cannot make something real by imitating.
We wanted to create a fantasy world that only we could make.
I think we’ve created a world that feels really unique to us.
How did you settle on the art direction for Metaphor: ReFantazio?
One of the key elements of the art direction was color.
We also took inspiration from artists like Hieronymus Bosch to create completely unique characters.
The monsters called Human are a good example of this.
Were you ever tempted to restructure how in-game days play out?
What was the biggest challenge you faced during development?
The biggest challenge we faced was creating a fantasy RPG.
Creating Metaphor required a lot of effort and research.
Louis is not an ordinary villain.
Are you able to tell us what you have in store next?
Do you want to continue telling stories in the same world, or do something drastically different?
I want to thank all the players who played it.
Thank you very much.
I’d like to continue pursuing our ideal of an RPG while receiving the various feedback of our players.
Metaphor: ReFantaziois available to play on PS5, Xbox Series X/S and PC now.