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However, the idea of running my own quirky museum was instantly appealing.

From coordinating expeditions to keeping dinosaur bones safe from children, the game sets up a pretty entertaining experience.

Cover of Two Point Museum video game on PC

From curating captivating exhibits to sending expeditions to uncover prehistoric relics, every decision shapes your guests' experience.

Theres something timeless about managing every aspect of a bustling attraction, and the nostalgia hit me hard.

The preview build offered three maps, each with its own unique theme and goals.

Two Point Museum: Pre-order for $39 @ Amazon

Memento Mile, the first level, starts with a prehistoric focus.

The second map, Passwater Cove, dives into marine life with tanks and aquatic displays.

But the real curveball was Wailon Lodge, a haunted hotel you transform into a museum of eerie relics.

Two Point Museum screenshot

I do want to mention that expeditions dontalwaysgo as planned either, mirroring the risks of real-life exploration.

One feature that stood out to me in Two Point Museum was the game’s unique buzz mechanic.

This means decorating around your exhibits thoughtfully and completing any additional buzz bonuses they come with.

Two Point Museum screenshot

Its a clever way to encourage creativity and strategic planning while keeping things fun.

Of course, guests arent the only ones you oughta think about.

Managing your staff and maintaining a clean, engaging space are just as important.

Two Point Museum screenshot

A well-organized museum feels authentic, but mine didnt always hit that mark.

At first, it was chaotic.

But thats part of the charm with Two Point Museum.

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Watching the transformation from cluttered chaos to a well-oiled machine was incredibly satisfying.

The most notable issue was the inventory bar at the bottom of the screen.

Plus, issues like these are minor and likely to be smoothed out before launch.

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Two Point Museum outlook

Two Point Museum is dangerously addictive.

Its one of those games where 10 more minutes turns into an hour.

Even within the 24 hours I had to explore, there was so much to do and discover.

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Its easy to imagine that the creativity and possibilities will only expand further in the full release.

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