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Because lets be real, these areexpensivemachines.
For the price youre paying, you want it to do it all.
And the variousReddit discussionsaround this prove thats exactly what people want.
But Apples been gradually turning a corner.
Not quite there yet
But lets not ignore the obvious fact here.
Pair that with the continuing development in Metal FX and the company could be onto a winner.
However, as is the case with game development, its all about the economy of time.
Is the hours required to port a game worth it based on how much money could be potentially made?
Mac gaming can be a bit of a question mark over this, but Ive got a suggestion.
Theres an impressive variety available from fun casual titles to gripping single-player narrative-driven gems.
But if theres one key thing missing, its access to AAA games.
But ultimately, were in a position of change for MacBook gaming.