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Rainbow Six Siege always felt out of reach, a hill far too high to climb.
TheCall of Dutyfan in me wasnt just impressed.
But that’s all about to change.
Ubisoft and developer Ubisoft Montreal have painstakingly worked to polish several maps.
This makes spotting enemies around corners or hiding in specific spots under lights easier.
And it doesn’t stop there, as “Destructible Ingredients” adds a fresh spin to firefights.
These include gas pipes, metal detectors, and fire extinguishers.
The latter is my favorite, offering a quick and easy getaway with its five-second cloud of smoke.
Ubisoft has also given animations a major tweaking, specifically rappelling.
Speaking of enemy HQs, let me gush about my new favorite obsession: Dual Front.
How does Dual Front do this?
By implementing a 6v6 format thats designed around offensive and defensive objectives.
Think of it like Call of Dutys Hardpoint, except theres much more baked into the action.
And, best of all for a filthy casual like me, headshots aren’t a one-shot kill.
Adding to this is a rotating roster of Operators.
Plus, map designs make way for a more fluid gameplay loop.
Ubisoft has structured maps more symmetrically, as both sides are identical but with varied colors and prop placements.
That’s what makes this such a major milestone.
Some things could be tweaked, namely audio, which received an overhaul but is still underwhelming.
Overall, these are huge changes to an already well-beloved experience.
This might seem minimal, but it gives the experience a whole new flair that it’s long needed.
Plus, anti-cheating measures have been greatly improved.
It’s nice to see a developer making major strides in this area.
And it seems the community agrees.
Rainbow Six Siege is arguably about to enter its golden era.
you could experience Ubisoft’s Rainbow Six Siege X and all its great changes on June 10.