Its a compelling mixture.
However, lackluster combat and repetitive missions all too often tar the experience.
That Atomfall also looked pretty decent was a bonus.
Having now dived into Atomfalls very British post-apocalypse for myself, I feel conflicted.
This Cumbria setting feels very refreshing.
Yup, your nameless protagonist has a bad case of amnesia.
The world itself is also well-sized.
That might suggest the world is claustrophobic, or too small, but its quite appropriate.
Unlike many modern games, Atomfall doesnt have a traditional quest log.
Instead, your missions are tracked via the excellent Leads system.
The way Leads works is pretty simple.
As you explore Atomfalls world youll pick up various discarded notes and letters or receive tip-offs from friendly NPCs.
This results in them all feeling important (at least, at first).
And its satisfying to follow a long chain of Leads through to the end and be well rewarded.
The system is well-executed, but I would have liked more variety.
Player choice is another key element of Atomfall and some Leads can be resolved in several ways.
Take, for example, the aforementioned request from Captain Sims to investigate the local baker.
I wouldnt recommend it, but you might do it.
Its just part of the way Atomfall makes your adventure feel wholly your own.
A second playthrough is essential if you want to see it all.
Heck, if you want to seeeverything, youll probably need to play several times.
Look what I just found
Atomfalls world is practically begging to be explored.
However, Atomfall doesnt go fullElden Ringin this regard.
You are still guided to a degree.
Taking the time to explore thoroughly is also key for finding essential loot.
Pro tip: Search everywhere if you want the best gear.
You wanna fight?
Atomfalls weakest area is its bland combat.
Pretty much all of them go down without much fight.
And its not even just that combat is simple either.
Swinging a wooden bat or a spiked club just doesnt feel very crunchy or impactful.
and just breeze through regardless.
I stumbled upon a bunker occupied by a group of 10 bandits.
This should have been game over.
Even this wasnt very cathartic as firearms lack the required punch to make popping headshots feel satisfying.
Im surprised how poor the shooting is considering Atomfall comes from the same development team behind the popularSniper Eliteseries.
The mundane combat becomes a particular sore spot the longer you play.
The above is somewhat ironic considering your characters heart rate is something you must monitor.
However, your heart rate rises when you perform strenuous activities like sprinting or swinging a weapon.
This idea sounds interesting on paper but its impact is surprisingly minimal.
Your heart rate effectively works as a stamina bar.
Its an inoffensive addition but feels a bit redundant.
Atomfall also features crafting (because what survival game doesnt?).
Much like the combat, the crafting system is functional but unremarkable.
Its inclusion feels out of obligation instead of inspiration.
Atomfall: Verdict
I love Atomfalls setting and its approach to quest progression.
Unfortunately, Atomfalls action elements are decidedly less special.