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This is an AI-driven modding platform that developers can use to overhaul the textures and lighting.
They can even add DLSS and full ray/path tracing to their games.
But trailers are one thing.
How well does it perform?
And the result is pure nightmare fuel (in a good way).
The Neural Radiance Cache brings a new sense of realism to direct and indirect lighting with full ray tracing.
RTX Volumetrics combines with this by making calculations on realistic fog, particle and atmospheric effects.
Ray-traced surfaces across the skin are calculated on a per-pixel basis and even offer subsurface scattering of lighting.
This is a new level of terror.
Outlook
Ive always had one belief when it comes to gaming graphics dont make a game great.
you might have the most basic-looking title thats still addictive purely because of the stylism and gameplay.