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But in terms of going hands-on, weve only been able to go skin deep.
So what is the first demo I rushed to for verification of this?
Cyberpunk 2077 has become the 2020’s equivalent of can it run Crysis?
Put simply, this new version of DLSS is able to think a few more steps ahead.
With DLSS 4, however, 99% of that is gone.
Youll have to be lookinghardto find anything wrong.
The leaves on this holographic tree are completely clear and there is zero sign of any flickering around it.
But make no mistake about it there is a marked upgrade here.
That means Nvidia can redeploy that memory to other things.
4090 performance in RTX 5070?
And in short, Huang was telling the truth…sort of.
It comes down to that Multi Frame Generation aspect of DLSS that is available exclusively on RTX 50-series cards.
For the comparison, Nvidia booted up Marvel Rivals and the frame rate differences are stark.
And theres the twist.
Jensens claim is entirely dependent on developers supporting Multi Frame Generation.
Youre seeing a lot of new RTX features coming from Nvidia with the word neural in the name.
RTX Neural materials was the first standout feature for me looking at the demos in person.
These could be anything from textures to lighting, facial expressions to animations.
Thats a huge reduction that frees up the memory needed for Mega Geometry.
However, those fears were quickly put to bed by running around Night City.
And this potential issue is a relative one.
And the way its being pulled off is seriously awesome.
If competitive gaming is your thing, this is a generational step forward for reducing latency.
Games of today will be able to render faster, look sharper and run smoother.
Trust me, for that 80+% of you out there, youll love what Nvidias cooking here.