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Several friends have asked for my thoughts on the recently concludedElden RingNighreign closed beta.
Im left to assume there’s much more content missing from its main release.
Is this all Nightreign has to offer?
I hope not (and highly doubt it).
It makes sense why FromSoftware would pick the Elden Ring IP for this adventure, given its mass appeal.
Just look at how big Fortnite is.
But that’s one of the main issues I have with Nightreign.
There is a warning when the storm starts to move.
In fact, there are two separate warnings, but you really have to pay attention to them.
It also doesn’t help that the map of Limveld is pretty tough to navigate.
That could add extra incentive for going out of your way to kill special bosses.
Maybe a bit too wishful thinking on my part, but that would be a sight to behold.
In Nightreign, instead of building your own character, the game has variations for you to pick from.
The major issue is that you’re free to’t decide where your stats go when leveling up.
Otherwise, I’d be cooked as you could deplete your magic pretty quickly in those early stages.
And then there’s the whole PvE elephant in the room.
Personally, those are the very kinds of moments I adore.
Though (again) it might be wishful thinking, I really hope FromSoft reconsiders its approach.
There were bright spots I enjoyed, like the comradery of the whole experience.
In true Souls fashion, it’s no cakewalk.
The idea goes hand-in-hand with Miyazaki’s original conception of the Demon’s Souls multiplayer formula.
I also am particularly fond of Nightreign’s use of classic Dark Souls bosses.
I wouldn’t mind facing off against Old King Allant and Lady Maria once more.
If anything, I’d settle for a Patches cameo.
Putting aside the critic in me, I am thoroughly hyped for Elden Ring Nighteign.
Until then, I’ll be dashing through the Lands Between practicing my parrying.